(Might be because automatic light adaptation?)Īnd also there is still this strange Shadowy thingy on the scene: Welp, but there are still problems with the camera (I think), as when there is no Mesh Light in the scene and the camera does not directly look at the HDRI, it becomes super bright, but when it looks at it, it turns to a normal brightness. Okay so the strange HDRI thingy got kinda sorted out, I think it was because I had the Color channel turned on with the HDRI Maybe leave a cube inside the scene with that strange bright coloured material from the initial post. Simply upload a reduced c4d scene here, so I can take a deeper look into that behaviour Not every HDRI is awesome just being an HDRI, there are is lot of bad HDRIs out there tooīut instead of wasting our both time by playing the guessing game, Set the light Type to uniform and raise it up to 10.000.000. Zom-B wrote:The HDRI only needs to be set in the emitter tab.
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